using System;
using UnityEngine;

[Serializable]
public class backinst : MonoBehaviour
{
	public GameObject background;

	public void Start()
	{
		if (!GameObject.Find("aback 1(Clone)"))
		{
			UnityEngine.Object.Instantiate(background);
		}
		else
		{
			UnityEngine.Object.Destroy(gameObject);
		}
	}

	public void Main()
	{
	}
}
